An Epic

Hestor, a Town in Zeland

Hestor

MAP KEY

1 Manor House of Hoth Gezbag
2 Troll Pits Outer Fortress
3 Secluded homestead of Bebinn, cleric of Hestail
4 Church of Vornoth and haunted grove
5 Banshee Inn (proprietor Murchad O'Sullivan)
6 Traders Guild (Nathi, head guildman)
7 Orc Garrison
8 Market Square

Hestor, a large human town in Western part of Zeland, about 50 miles east of Stone Ford, the crossing into Kelerak.

Who Rules: Lord Dargon Skullcrusher, but the Hoth of the Town is a uruk named Gezbag.

Money Limit: 600

Population: 1,928 humans, 200 orcs

Major Products: Oats, and other crops, pigs, and chickens. The towns major product used to be iron from the iron mines of Hestor, but Dargon has turned these into the Troll Pits. They no longer produce. Thus the town is relatively poor.

Armed Forces: It is illegal for a human to bear a weapon in Hestor, as an occupied town. The town has 200 orcish "guardians." The minions of Dargon, in the troll pits, care little for the town.

The town of Hestor is located in the highlands of Zeland. It sits in a small valley in front of one steep hill. The front of the hill, pierced with an old iron mine, has been enclosed by a ten foot stone wall. Two dark watch towers overlook the wall and town.

Hestor is a town that is afflicted with an evil ruler and many baby tyrants in the form of orcs. In Hestor, Dargon owns all land and all humans are serfs, even if they are not farmers. The only way they are not serfs is if they are slaves, and Dargon looks for any excuse to enslave the human populace and sell them to his uruk troops or other humans. Owning weapons in Hestor is illegal and punishable by death. There is no trace of organized rebellion in Hestor (Dargon and his orcs call it Hextor) although some individuals harbor secret thoughts of rebellion and were gladdened to see the defeated and decimated army of Dargon limp back home. The Ogre-mage Lord simply took his frustration out on the populace, however, and arbitrarily seized several of them and held a slave auction. Many of these new slaves were shipped to Zel City.

Businesses and Professions found in Hestor

3 Bakers
13 Shoemaker
6 Barber
1 Blacksmith
2 Butchers
7 Carpenters
10 Farmers
10 Hunters
1 Inn Keeper
4 Maidservants
4 Masons
7 Priest
3 Tanner
5 Roofers
8 Furriers
2 Water carriers
2 Pursemakers
3 Coopers
2 Chicken Butchers
5 Weavers

Notable Individuals

Cleric
- level 4 (Guaire, half-orc cleric of Vornoth)
- level 2 (Bebinn, cleric of Heshtail)
- level 1 (Sean, cleric of Kantor)

Fighter
- level 10 (Gezbag, Hoth of Hestor)
- level 2 (Eogan)
- level 1(Ultan O'Harris)

Rogue
- level 6 (Horan)

Sorcerer
- level 3 (Ohair)

Adept
- level 5 (William)

Commoner
- level 6 (Old Man Senach)
- level 3 (Murchad O' Sullivan, Inn Keeper)

Expert
- level 6 (Nathi)

Warrior
- level 4 (Dermott Keene)

Gezbag, Hoth of Hestor; Uruk orc Ftr 10: CR 10; ECL 13; Size M; HD 2d8+2 + 10d10+10; hp 64; Init +4; Spd 20 ft (base 30 ft); AC 17, touch 10, FF 17; BAB +12/+7/+2; Grapple +15; Atk: +12/+7/+2 ranged (1d6, or shortbow), +18/+13/+8 melee (1d10 + 7/crit 19-20, Sword, bastard +1); SA -; SQ Darkvision 60 ft.; SV Fort +11, Ref +3, Will +3; AL NE; Str 19, Dex 11, Con 13, Int 10, Wis 10, Cha 10.

Skills and Feats: Intimidate +15, Knowledge (Local) +2, Listen +2, Sense Motive +0.5, Spot +2; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical, Improved Initiative, Martial Weapon Proficiency, Power Attack, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Weapon Specialization, Improved Sunder.

Possessions: Heavy steel shield, Potion of cure moderate wounds, Potion of barkskin +3, Breastplate, Shortbow, Bastard +1 sword.