ghost

Lalsthor Longcloak

Lalsthor, called Longcloak, is the leader of the very powerful thieves' guild in Dragonspur City. Originally from Kale, he is actually a powerful wraith, but very few people know this fact, because he wears a long black cloak that disguises his rotten and semi-transparent visage. Lalsthor came into power after he found his way into the thieves' guild headquarters from the sewers and insidiously slew the then-leader, William the Sly. Since then, Lalsthor has slowly consolidated his power. Lalsthor was a very powerful thief in life, second to William. He became too power hungry, however, and William lured him into a death trap in the sewers. This did not keep him down, however. Longcloak is a very scheming and insidious being, who will do all he can to hide his true nature, because his men would desert him if they knew.


Lalsthor Longcloak

Medium undead, neutral evil



Armor Class   15 (natural armor)
Hit Points  113 (15d8 + 45)
Speed   0 ft., fly 60 ft. (hover)



STR  6 (-2)   DEX  18 (+4)   CON  16 (+3)   INT  12 (+1)   WIS  14 (+2)   CHR  15 (+2)



Skills   Intimidate +5, Persuasion +5, Sleight of Hand +7, Stealth +7
Damage Resistances   acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities   necrotic, poison
Condition Immunities  charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses   darkvision 60 ft., passive Perception 12
Languages   Kelevan, Dark Speech
Challenge   8 (3900 XP)



Incorporeal Movement. Longcloak can move through other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if he ends his turn inside an object.

Sunlight Sensitivity. While in sunlight, Longcloak has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Sneak Attack. If Longcloak has advantage against a target, his life drain attack deals an additional 7 (2d6) necrotic damage.

Actions



Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 32 (6d8 + 5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter. Longcloak targets a humanoid within 10 feet of him that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under Longcloak’s control. Longcloak can have no more than seven specters under his control at one time (note that he begins with one under his control) .