Player and GM Rules Section

fighter

Game Mechanics

Backgrounds
Classes
    Class Archetypes, Paths, and Features
Feats
Herbs and Herbalism
Lingering Injuries by Damage Type
Magic Items
Races
Rules Changes
Spells

Miscellaneous Details

Campaign Setting
Currency
Joining or Setting a Game in Farland
Names, Common
3.5 Edition Website
4th Edition Website