of Farland:

Magic Items of Farland

Level Magic Item Item Slot/Category
2+ Crossbow of Wawmar Weapon (Crossbow)
8+ Shield of Anchoring Arms
8 Shield of Redounding Arms
10 Earring of Neltak Head
12 Executioner's Hood Head
14+ Wyvernslayer Armor Armor (Chain, Scale, Plate)
21 Helm of Fire Dominion Head




Crossbow of Wawmar Level 2+
Crafted under the hammers of the most expert metalsmiths in the world, the dwarves of Wawmar, this steel crossbow stops your foes in their tracks.
Lvl 2       +1       520 Lvl 17       +4       65,000        
Lvl 7       +2       2,600 Lvl 22       +5       325,000    
Lvl 12     +3       13,000 Lvl 27       +6       1,625,000
Weapon: Crossbow
Enhancement: Attack rolls and damage
Critical: +1d6 damage per plus
Power (Daily): Free Action. Use this power when you hit with this weapon. The target is immobilized until the end of your next turn.


Earring of Neltak Level 10
These earrings are tiny golden upside-down axes; they are holy to the god Neltak, Lord of Law.
Item Slot: Head 5,000
Property: Gain a +2 item bonus to insight checks to discern any untruths spoken in your presence.
Power (Daily, Divine, Radiant): Standard Action. You call down Neltak's judgment on a target. Make an attack: Ranged 5; +14 vs. Will; on a hit, the target is dazed until the end of your next turn. If within the last 5 minutes you discerned the target as having spoken an untruth in your presence, the target is stunned instead of dazed.


Executioner's Hood Level 12
This intimidating cowl, originally worn by the executioners of Farland, helps you decapitate your enemies.
Item Slot: Head 13,000
Property: Gain a +2 item bonus to intimidate checks.
Power (Daily): Free Action. Use this power when you are wielding an axe and when you make a melee basic attack or use an at-will melee attack power against a foe that is immobilized, helpless, or restrained. You are dazed until the end of your next turn. If your attack hits, you automatically score a critical hit.


Helm of Fire Dominion Level 21
This powerful helm, crafted for the High King of the Kingdom of Farland in its heyday, is intricately carved and polished; flames are perpetually reflected in the burgeoned surfaces of the helm even when the wearer is not near fire.
Item Slot: Head 225,000
Property: Gain resist 10 fire
Power (Daily): Minor Action. Make an attack against a monster with the Fire keyword: Ranged 10; +24 vs. Will; on a hit, you dominate the monster until the start of your next turn.


Shield of Anchoring Level 8+
Created for the dwarven hero Thetak, this shield blazes with arcane runes that root enemies to the spot.
Lvl 8       3400 Lvl 18       85,000        
Item Slot: Arms
Power (Daily): Free Action. Use this power when you score a critical hit. The target is immobilized (save ends).
Level 18: The target is restrained instead of immobilized.


Shield of Redounding Level 8
The Dwarf King Walin II used this mirrored shield to reflect his foes' force back against them.
Lvl 8       3400
Item Slot: Arms
Shield: Heavy
Power (Daily): Immediate reaction. You can use this power after you are hit by a power that has a push effect. The foe that pushed you is pushed the same number of squares.


Wyvernslayer Armor Level 14+
First created by Zestor Half-Elven, also known as Zestor Wyvernslayer, an ancient King of the lands of Kelerak, this armor helps you both resist and hunt Wyverns and other flying pests.
Lvl 14      +3       21,000 Lvl 24       +5       525,000        
Lvl 19       +4       105,000 Lvl 29      +6       2,625,000    
Armor: Chain, Scale, Plate
Enhancement: AC
Property: Resist 10 poison
Level 24 or 29: Resist 15 poison
Power (Daily): Minor Action. Pick a creature that possesses a fly speed. That creature takes a -1 penalty to all of its defenses against your attacks until the end of the encounter.