Valanduil (in Elven, the emphasis is placed on the second syllable and the name "Valanduil" means "Singer in Star Shadow." In human languages the first syllable is usually emphasized) is an Elhan of the Belendale, the Elven lands to the north. He was born in the year 8012 Farlandic Reckoning to Curufin (his wise father and head of the house Cirana), and the Lady Elenor. It is said in Elhil society that mothers often have the ability to foresee their child's fate or "doom," as the Elhil refer to it. Early on she saw, with the help of Thallas, a powerful Doomseer of the house Cirana, that Valanduil's doom would be to travel far into the human lands to the south and east, spending much of his life with the humans. This prophecy proved true as Valanduil eventually decided to leave his beloved homeland to venture abroad with the hope that with his considerable skill as a warrior and his knowledge of magic, he could help to rid the world of the evil that was every day gaining power.
Valanduil was born and raised in the village of Celethir, deep in the heart of the vast forest called the Belendale by humans. He learned to appreciate music, magic, poetry, and beauty as do all elves growing up in the mystical protection of the Elven refuge to the north. His childhood and adolescence were marked by intense study of magic. As a noble of the house Cirana, swordplay and other warrior's skills were also a part of his daily tutelage. Moreover, he was something of a bookworm growing up, and he became well-versed in arcane knowledge. Valanduil could always be found studying magic or swordplay; his other main interest was in river-boating. He spent many a timeless day fishing on the great Daelsir River. The truth of his doom prophecy was shown early on when Valanduil exhibited an interest in history, both elven and human. It had been uncommon for elves of the Belendale to show much interest in human affairs and histories past their cursory interest in histories of all types since the legendary Elhan Aminas fell in the defense of Elder Daven in 7796. Many elves fell in that disastrous battle and some say that human hastiness was the cause of the defeat. Thus for centuries it has been rare for any of the Elhil to show interest in human affairs of any type. Valanduil soon became frustrated with the lack of information available about humankind and their history, (especially recent) and increasingly looked outward and as the wanderlust grew within him, he eventually made the fateful decision to leave the beauty and protection of his beloved homeland and venture south into the human lands to seek his fortune and fulfill his doom. To this day, Valanduil is forever seeking historical knowledge of the Elven and human races.
Thus he journeyed south to Kale where he met Bartarius of Outelion, a Northman warrior from the Barbarian lands that lie far across the Kelerak mountains. Respecting Bartarius for leaving his homeland in order to do good and also for his considerable strength and battle prowess, he soon befriended Bartarius and still today counts him one of his closest friends, though Bartarius is often quite hasty in his actions and decisions, a common human fault. Valanduil and Bartarius became quite famous and each complemented the other well, Valanduil often being able to control Bartarius' fits of near-insanity, and Bartarius often urging Valanduil to act in a timely manner when necessary, a difficult trait for an Elhan to learn. Together with many other powerful allies, the two were able to free Kale from the evil grasp of the Lord of Pride. After rescuing Kale, they set off with their allies to Kelerak and after many a harrowing battle, they were able to free Kelerak from the yoke of the Lord of Lust.
Shortly after encouraging Naglor Osbern to take control of Kelerak from Dragonspur City and work to expunge the vestiges of evil still remaining within Kelerak's borders, Bartarius and Valanduil split ways and Valanduil returned north to seek the counsel of his people. There in the Belendale, he enjoyed the special privilege of being invited to the Summervale, the seat of the king of the Elhil, King Baranwë the tall. There Valanduil received an unheard if honor-- his doom was further clarified by the greatest of Doomseers, the Elvenking himself. King Baranwë advised Valanduil that his fate had become more clear in recent years and that his doom, while still to journey in the human lands amongst the humans, was to search further for information about the most powerful of the artifacts of the Elhil, the Stone of Silence. Valanduil accepted his doom and his king granted him leave to spend as much time as needed in the presence of the sacred swan of the Summervale, descendant of Alfain, the original swan, holder of the might and magic of the Elhil.
As is the way with the Elhil, time (as the humans reckon it) passed quickly for Valanduil in the Summervale and during the seven short years he spent in the presence of the great swan, he met and fell in love with the beautiful Ingwe of the house Valleron. After he professed his love and she in turn, they agreed to wait for each other while Valanduil answered the call of his doom and returned to the troubled human lands. King Baranwë asked Tharivol of the house Meliane, a powerful priest of Tal-Allustiel, to accompany Valanduil on his journey to meet Bartarius and continue fighting the evil. Now he had a new focus to his wanderings and to his surprise, during the seven years that he had been gone, Bartarius had independently become interested and had been searching for the Stone of Silence, though unsuccessfully. Thus they agreed to put their ever-present hate for all things foul and dark and their quest to exterminate all the evil that plagued Farland on hold temporarily to go in search of the artifact.
Medium Humanoid (Elf), Lawful Good
AC 19 Initiative +9Hit Points 211 (30d8 + 90)
Speed 30 ft.
Skills Arcana +11, History +11, Perception +6, Persuasion +8
Resistances Fire; bludgeoning, piercing, and slashing (from Stoneskin, cast before combat)
Senses Darkvision 60 ft., Passive Perception 16
Languages Elven, Kelevan, Dark Speech, Kalish
Challenge 16 (XP 15,000; PB +6)
Fey Ancestry. Valanduil cannot be charmed, and magic can't put him to sleep.
Multiattack. Valanduil makes two Longsword of Celuthiel or Flame Bolt attacks in any combination.
Longsword of Celuthiel. Melee Attack Roll: +11, reach 5 ft., one target. Hit: 12 (2d6 + 5) Slashing damage plus 17 (5d6) Fire damage and the target has disadvantage on its next attack roll.
Flame Bolt. Ranged Attack Roll: +11, range 120 ft., one target. Hit: 25 (8d6) Fire damage.
Cone of Cold (Recharge 5–6). Constitution Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 45 (11d8) cold damage. Success: Half damage.
Spellcasting. Valanduil casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 21, +11 to hit with spell attacks):
At Will: Detect Magic, Mage Hand, Prestidigitation
2/Day Each: Counterspell, Shield, Lightning Bolt (level 4 version), Invisibility, Tongues
1/Day Each: Detect Thoughts, Dispel Magic, Disintegrate
Possessions. Longsword of Celuthiel (+2 longsword), pouch of Aminas (handy haversack), ring of fire resistance, ring of protection
Legendary Action Uses: 3. Immediately after another creature's turn, Valanduil can expend a use to take one of the following actions. He regains all expended uses at the start of each of his turns.
Spurred to action. Valanduil makes a Longsword of Celuthiel or Flame Bolt attack. Valanduil can’t use this action again until the start of his next turn.
Misty Step. Valanduil casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting. Valanduil can’t use this action again until the start of his next turn.
Let the Power Shine Forth. Valanduil emits the light of the Holy Elven Swan. Charisma Saving Throw: DC 21, one target within 30 feet of Valanduil. Failure: The Target is Stunned until the end of its next turn. Once a target has been stunned by this power, it cannot be stunned by it again for 24 hours. Success: The target takes 19 (4d8) psychic damage and cannot be affected by this Legendary Action for 24 hours. Failure or Success: Valanduil can’t take this action again until the start of his next turn.